Bubble Splat
Quick-fire maths games. Pop the bubble with the right answer, as fast as you can. Every wrong bubble is a mistake people really make.
- Pick a gameTimes tables, negative numbers and more, from primary school to GCSE.
- Pick your levelOne tap. Make your own if you want something different.
- Pop the right answerBeat your best time with no wrong pops, then practise the ones that tripped you up.
For teachers: ⛶ full screen for the board, head to head for two players at the whiteboard, and 53 classroom questions with teacher notes below the game.
Pick a game
Number sense
Addition and subtraction
Multiplication and division
Number properties
Fractions, decimals and percentages
Geometry
Mix
- Pick a game, then choose your level, how fast the bubbles move and who’s playing, and press ▶ Play. ✏️ Make your own has every other option: which questions, how many, and the board.
- Each question brings its own bubbles: one right answer and the wrong answers people often give. Pop the right one. A wrong pop is counted and the bubble stays, crossed out.
- How fast? Still keeps the bubbles in place, which helps on a projector and for anyone who finds moving targets hard.
- Board (under Make your own): New bubbles every question gives each question its own bubbles, so the last question is as hard as the first. Clear the board puts the answers to the next few questions on the board with one wrong answer: popped bubbles don’t come back, so the board empties to two bubbles for its last question, then a fresh board arrives.
- Mix games (at the bottom of All games) plays set-ups from several games in one round, taking turns. Add a set-up with 🔀 Add to a mix on any game’s options, or choose a ready-made mix.
- Head to head splits the board in two, so two players race at the whiteboard. Each side gets its own questions.
- ✕ Stop ends the round early and shows how far you got. At the end you get your time and wrong pops, your best for that set-up, and Your tricky ones. ▶ Practise these plays just those again.
Shortcuts only work after you’ve clicked on the game, so they never get in the way of the page. Bubbles can also be reached with Tab and popped with Enter.
🔗 copies a link that opens this exact set-up. Your best for each set-up, and the last game you played, are kept on this device only. Nothing is sent anywhere.
About pop the rule Bubble Splat
Pop the rule Bubble Splat: each question is a board of numbers and a rule. Pop every number that fits, and none of the others: multiples of 2 to 12, factors of 12 to 100, prime numbers, square and cube numbers, even and odd numbers, and multiples of two numbers at once, on boards from 1 to 50, 1 to 100 or 1 to 144. The numbers that don't fit are the ones pupils get wrong: for multiples of 4 they include 27 and 29 (one either side of 28) and 14 (a multiple of 2, not 4); for factors of 36, 8 and 16 (36 ÷ 8 = 4.5) and 72 (a multiple, not a factor); for primes, 1, 9, 51, 57 and 91 (91 = 7 × 13); and for square numbers, 14 (7 × 2, not 7 × 7) and 8 (a cube). Levels from Year 2 (multiples of 2, 5 and 10) to Year 6 (common multiples and factors).
Investigation questions
53 questions. Short ideas for using Bubble Splat in class. Each teacher note says what the wrong bubbles are there to catch. Set it up loads the options for you, and Show on board puts the question on screen, full size. Related: Multiplication Grid, Multiplication Number Line, Number Line + and −, Place Value Counters, Double-Sided Counters and the Games page.
Times tables
Play the 8 times table with Table second and How fast? Still. For each question, before anyone pops, point to the bubble that is one 8 too few and the one that is one 8 too many. What mistake could the other wrong bubbles come from?
Teacher notes
For 7 × 8 = 56, one 8 too few is 48 and one too many is 64. The others are 49 and 63 (the 7 times table either side), 15 (7 + 8) and 65 (56 with its digits swapped). Popping 48 or 64 usually means counting up in 8s and losing your place; popping 15 means the × was read as +.
Whole class, How fast? Still, on the 3, 4 and 8 times tables: everyone writes the answer on a mini whiteboard before one pupil comes up to pop it. Which wrong bubbles tempted anyone?
Teacher notes
Still bubbles and mini whiteboards turn one pupil’s game into retrieval for the whole room. Each wrong bubble is a real mistake (a neighbouring fact, the two numbers added, digits swapped), so a wrong answer on a whiteboard tells you which mistake it was.
Play 20 questions with × only, then 20 with × and ÷. Is 56 ÷ 8 slower than 7 × 8? Compare your two times.
Teacher notes
Most pupils are slower on division at first, because they get there through the multiplication fact (what times 8 makes 56?). One wrong bubble is nearly always the number divided minus the divisor (56 − 8 = 48), which catches pupils who take away once instead of dividing.
☐ × 8 = 56 asks the same thing as 56 ÷ 8. Play a round of Missing number questions on the 6, 7, 8 and 9 times tables. Is the box at the start harder than the box in the middle?
Teacher notes
Missing-number questions are division in disguise, and they lead on to equations such as 8x = 56. The wrong bubbles are the same as for division: the answer one or two either side, the number already in the question, and the product minus that number.
Times Tables Check practice: the Times Tables Check level (Year 4) sets 25 questions from the 2 to 12 times tables with 6 seconds each. When time runs out, the right bubble glows. Which facts ran out of time?
Teacher notes
The multiplication tables check taken in Year 4 in England has 25 questions from the 2 to 12 times tables, with 6 seconds for each. Pupils type answers in the real check, so popping is practice for recall, not for the check’s format. Facts that time out go into Your tricky ones, and ▶ Practise these plays just those, twice each.
Play The tricky ones level (6, 7, 8, 9 and 12), then press ▶ Practise these on the end card. Did you make fewer wrong pops on the second go?
Teacher notes
A practice round holds the facts that went wrong, each twice and never twice in a row, topped up to at least 6 questions with others from the same set-up, so pupils meet the hard facts again within a minute. The best record ignores practice rounds, so it stays a fair record of the full set-up.
Number bonds
Play Bonds to 100 (Year 3) with How fast? Still. When 37 + ☐ = 100 comes up, stop before anyone pops: which mistake would give each wrong bubble?
Teacher notes
37 + 63 = 100. The wrong bubbles are 73 (the tens made 10 and the ones made 10, so 37 + 73 = 110), 3 (only as far as the next ten, 40), 62 (the ones made 9: 37 + 62 = 99) and 36 (63 with its digits swapped). The tens of a bond to 100 make 9, not 10, because the ones make the tenth ten. A phone shows the first three: 73, 3 and 62.
Play Tens to 100 (Year 2), then Bonds to 100. Which wrong bubble catches a pupil who knows 3 + 7 = 10 but loses track of the place value?
Teacher notes
For 30 + ☐ = 100 one wrong bubble is 7: the right digit, but 7 ones, not 7 tens. The others are 60 and 80 (one ten out either way) and 30 (the number in the question). Pupils who pop 7 know the bond to 10 and need to say it in tens: 3 tens and 7 tens make 10 tens.
Play Bonds to 20 (Year 2), which mixes 13 + ☐ = 20 with 20 − 13 = ☐. Are the subtractions slower? Do the wrong pops change?
Teacher notes
Each subtraction has the same answer and the same wrong bubbles as its missing-number bond, so slower subtractions mean the pupil is counting back rather than using the bond. For 7 + ☐ = 20 the first wrong bubble is 3, a bond to 10 instead of 20; for 13 + ☐ = 20 it is 17, which makes 30.
Play Bonds to 1 (Year 5) with How fast? Still. For 0.37 + ☐ = 1, why is 0.73 a wrong bubble, and why does it tempt so many pupils?
Teacher notes
0.37 + 0.63 = 1. The wrong bubbles are 0.73 (the tenths and the hundredths each made 10, so 0.37 + 0.73 = 1.1), 0.03 (only to the next tenth, 0.4), 0.62 (0.99) and 0.36 (digits swapped): the same mistakes as for 37 + ☐ = 100, one hundredth of the size. For a bond in tenths, such as 0.3 + ☐ = 1, one wrong bubble is 0.07, the right digit in the hundredths.
Mental add and subtract
Play Two 2-digit numbers (Year 2) with How fast? Still. When 47 + 38 comes up, stop before anyone pops: which mistake would give each wrong bubble?
Teacher notes
47 + 38 = 85. The wrong bubbles are 75 (the ten from 7 + 8 = 15 not carried), 84 and 86 (one out), 9 (47 − 38: took away instead), 715 (15 written in the ones column) and 95 (a ten too many). A phone shows the first three: 75, one of 84 and 86, and 9. Popping 75 or 715 points to the same gap: 15 ones is 1 ten and 5 ones.
52 − 27: why might a pupil pop 35? Play Two 2-digit numbers with − only and ask whoever pops 35 to explain their thinking.
Teacher notes
52 − 27 = 25. 35 comes from taking the smaller digit from the larger in each column (7 − 2 = 5, 5 − 2 = 3), and also from exchanging a ten but not taking it away. It is the first wrong bubble whenever a subtraction needs an exchange. The others are 24 or 26 (one out) and 79 (52 + 27: added instead).
Play 2-digit and ones twice: once with Crossing a ten: Never, then with Always. How much slower is Always? Which wrong bubble did people pop?
Teacher notes
With Never, 43 + 5 and 48 − 5 stay inside the ten; with Always, every addition carries (47 + 8) and every subtraction exchanges (52 − 7). Crossing is the main difficulty dial for mental calculation. With Always, the first wrong bubble for every addition is the answer with the ten not carried (47 + 8 → 45), and for every subtraction it is the smaller digit taken from the larger (52 − 7 → 55).
Play 3-digit and tens or hundreds (Year 3). When 370 + 50 comes up, which bubble shows the hundred wasn’t carried? Which shows 50 was added as 5 ones?
Teacher notes
370 + 50 = 420. 320 is the hundred not carried (7 tens + 5 tens = 12 tens, which is 1 hundred and 2 tens), and 375 is 5 ones added instead of 5 tens. 410 and 430 are one ten out. Saying “7 tens and 5 tens make 12 tens” out loud, as with ones, is often what fixes it.
Words and figures
Play To 1,000 (Year 3) with Words → pop the figures only and How fast? Still. When “three hundred and five” comes up, stop before anyone pops: which mistake would give each wrong bubble?
Teacher notes
305. The wrong bubbles are 3005 (300 and 5 written side by side, the way they sound), 35 (the zero that holds the tens place left out) and 350 (the zero in the wrong place), then 405, 304 and 505 as near misses. A phone shows the first three. Pupils who pop 3005 are writing what they hear; 3 hundreds, 0 tens and 5 ones in a place value chart, or on the Place Value Counters, is the usual way in.
Play To 100 (Year 2) with Figures → pop the words only. When 14 or 40 comes up, which word bubble gets popped by mistake? Say both numbers aloud, slowly.
Teacher notes
For 14 the first wrong bubble is “forty”, and for 40 it is “fourteen”: the two sound alike, especially said quickly, and the same goes for 13 to 19 and 30 to 90. For 7 the first two are “seventeen” and “seventy”. Stressing the ending (fourTEEN, FORty) and checking with tens and ones helps pupils who mix them up.
Play Decimals (Year 4) with Figures → pop the words only. When 4.17 comes up, why is “four point seventeen” wrong?
Teacher notes
4.17 is “four point one seven”: 4 ones, 1 tenth and 7 hundredths. “Four point seventeen” reads the digits after the point as one number, and it is the first wrong bubble whenever there are two digits after the point and the first is not zero. The others for 4.17 are “four point seven one”, “forty-one point seven” and “four hundred and seventeen”. Pupils who say “point seventeen” often also think 4.17 is bigger than 4.2.
Play To 1,000,000 (Year 5) with Words → pop the figures only. Which bubble would a pupil pop for “two thousand and fifty” if they wrote down each part as they heard it?
Teacher notes
2,050. Writing each part as it is heard gives 200,050 (2,000 then 50). The other wrong bubbles are 250 (the zeros left out), 2,015 (fifty and fifteen sound alike), 2,500 and 2,005 (a zero in the wrong place) and 20,050 (one zero too many). A phone shows 200,050, 250 and 2,015. The big bands lean on zeros: every pattern of zero and non-zero digits comes up, because the zeros are where the mistakes are.
More or less
Play 10 and 100 more or less (Year 3) with How fast? Still. When 10 more than 395 comes up, stop before anyone pops: which mistake would give each wrong bubble?
Teacher notes
405. The wrong bubbles are 305 (the tens went from 9 to 0 but the hundred wasn’t carried), 495 (100 more instead of 10), 396 (1 more), 385 (10 less), 415 (20 more) and 395 (no change). A phone shows the first three: 305, 495 and 396. Saying “9 tens and 1 ten make 10 tens, which is 1 hundred” out loud, as with the ones, is often what fixes 305.
10 less than 1,008: why might a pupil pop 1,098? Play 1,000 more or less (Year 4) with Crossing a boundary: Always and ask whoever pops it to explain.
Teacher notes
998. 1,098 comes from taking 1 ten from 0 tens by turning the 0 into a 9 without exchanging a hundred, and it is the first wrong bubble for every “less” question that crosses a boundary. The others are 908 (100 less instead) and 1,007 (1 less). Zero in the column you are changing is the hard case: there is nothing to take, so the next column has to give one up.
Play 10 and 100 more or less twice: once with Crossing a boundary: Never, then with Always. How much slower is Always?
Teacher notes
With Never, the digit in the column you change is never 9 going up or 0 going down, so only that one digit changes (345 + 10 = 355). With Always it is, so the next column changes too (395 + 10 = 405, 1,008 − 10 = 998). Crossing is the main difficulty dial: a pupil who is quick with Never and slow with Always is counting on in their head rather than thinking in tens and hundreds.
Play 0.1 and 0.01 more or less (Year 5) with How fast? Still. When 0.1 more than 3.95 comes up, which bubble is 3.105, and why does anyone pop it?
Teacher notes
4.05. 3.105 writes 9 tenths and 1 tenth as “10 tenths” after the point, as if tenths were a separate whole number; it is a wrong bubble whenever 0.1 is added to a 9 in the tenths (or 0.01 to a 9 in the hundredths: 2.49 → 2.410). The others for 3.95 are 3.05 (the 1 not carried into the ones), 4.95 (1 more instead of 0.1) and 3.96 (0.01 more). Ten tenths make one whole, just as ten ones make a ten.
Doubling and halving
Play Double and halve to 100 (Year 3) with How fast? Still. When double 38 comes up, stop before anyone pops: which mistake would give each wrong bubble?
Teacher notes
76. The wrong bubbles are 616 (each digit doubled on its own: 6 and 16 side by side), 66 (16 written as 6, the ten carried left out), 40 (2 added instead of doubling), 19 (halved instead) and 68 (only the 3 doubled). A phone shows 616, 66 and 40. Partitioning makes the carry visible: double 30 is 60, double 8 is 16, and 60 + 16 = 76.
Half of 56: why might a pupil pop 23? Play Double and halve to 100 with Halve only and ask whoever pops it to explain.
Teacher notes
28. 23 halves each digit on its own: half of 5 is “2” and half of 6 is 3, so the ten left over from the 5 tens is lost. It is the first wrong bubble whenever a digit before the last is odd, apart from numbers such as 10 and 110, where it would give 0. The next two are 54 (2 taken away instead of halving) and 112 (doubled instead). Splitting 56 into 50 and 6, or into 40 and 16, keeps the odd ten.
Play To 1,000 (Year 5) with Halving: Odd too. Half of 57 is 28.5. Which wrong bubble is the most tempting?
Teacher notes
For half of 57 the wrong bubbles start with 28 (the half left off), 23 (each digit halved on its own) and 29 (rounded up), then 55 (2 taken away) and 114 (doubled). Whenever the half goes one place further than the number (apart from half of 1, 10, 0.1 and 0.01, where it would leave 0), the first wrong bubble leaves that half off: half of 350 → 170 (not 175), half of 7.5 → 3.7 (not 3.75). Pupils who pop 28 often know “57 is odd” but stop at the whole number.
Play Decimals (Year 6). When double 3.7 comes up, why is 6.14 wrong? And what about 0.810 for double 0.45?
Teacher notes
Double 3.7 is 7.4. 6.14 doubles the 3 and the 7 separately and writes 6 and 14 side by side; 6.4 leaves out the 1 carried from 14 tenths; 5.7 adds 2. For double 0.45 = 0.9, the same mistakes give 0.810 and 0.80. Every double where a digit after the first is 5 or more has the each-digit-doubled bubble first (for 5 or 50 it gives the right answer, so it is not shown). Fourteen tenths is one whole and four tenths, just as fourteen ones is a ten and four ones.
× and ÷ by 10, 100, 1000
Play × by 10 and 100 with Decimals only and How fast? Still. Before anyone pops, find the bubble that has had a zero “added on the end”. Why is it wrong?
Teacher notes
For 3.4 × 10 = 34 the first wrong bubbles are 3.40 (a zero added on the end), 30.4 (the zero added to the whole number only), 340 (one place too many) and 0.34 (divided instead). A phone shows the first three. Every decimal multiplied by 10, 100 or 1,000 has the zero-on-the-end bubble first: 3.40 is still 3.4, because “add a zero” only works for whole numbers. On a place value chart the digits move one place to the left for each 10, and the point stays where it is.
Play ÷ by 10 with Whole numbers that become decimals, Digits: Up to 3. When 305 ÷ 10 comes up, why might a pupil pop 35?
Teacher notes
30.5. 35 crosses off a zero to divide by 10, but the zero in 305 is not on the end, so crossing it off changes the tens and the ones instead. It is the first wrong bubble for every 3-digit number with a zero in the middle divided by 10 (105, 305, 907 and so on). The next two for 305 ÷ 10 are 3.05 (one place too many) and 3,050 (multiplied instead). Moving the digits, not crossing off zeros, works for every number.
Play Missing numbers (Year 6). Some questions hide the number (☐ × 100 = 340) and some hide the 10, 100 or 1,000 (3.4 × ☐ = 340). Which kind is harder?
Teacher notes
For 3.4 × ☐ = 340 the wrong bubbles are 10 and 1,000 (one place out), then 0.01 (which would make it smaller), 10,000, 0.1 and 0.001: a wide board shows every power of ten from 0.001 to 10,000, so pupils have to decide whether the number got bigger and by how many places. For ☐ × 100 = 340 the answer is 3.4, and the wrong bubbles are 34 and 0.34 (one place out) and 34,000 (multiplied instead of undoing the × 100).
Play By 0.1 and 0.01 (Year 7). Does multiplying always make a number bigger?
Teacher notes
34 × 0.1 = 3.4: multiplying by 0.1 is the same as dividing by 10. The first wrong bubble for every × 0.1 and × 0.01 question is the one that made it bigger (34 × 0.1 → 340), and for every ÷ 0.1 and ÷ 0.01 question the one that made it smaller (3.4 ÷ 0.1 → 0.34). The next two are one place out: for 34 × 0.1 they are 0.34 and 34. Pupils who pop 340 believe multiplying always makes bigger, which is only true when multiplying by a number greater than 1.
Negative numbers
Play + and − within ±10 with How fast? Still. When −3 − 5 comes up, stop before anyone pops: which mistake would give each wrong bubble?
Teacher notes
−3 − 5 = −8. The wrong bubbles are 2 (−3 + 5: added instead of subtracting), 8 (the right size with the wrong sign) and −2 (3 − 5: the signs ignored), plus −9, −7 and −10 as near misses. A phone shows only the first three: 2, 8 and −2.
3 − (−5) and 3 + (−5) differ by one sign. Play + and − within ±10 and keep a tally: which kind of question gets more wrong pops, subtracting a negative or adding one?
Teacher notes
3 − (−5) = 8 and 3 + (−5) = −2. Each one’s answer is the other’s first wrong bubble: −2 (3 − 5) for the first and 8 (3 + 5) for the second, so the game checks whether pupils read both signs. Subtracting a negative usually causes more wrong pops; zero pairs on the Double-Sided Counters show why taking away −5 adds 5.
Play the Across zero level (Year 6) with How fast? Still and a number line drawn on the board. Every question starts or ends below zero. What mistake does the bubble that is one away from the answer catch?
Teacher notes
For −3 + 5 = 2, the bubble 1 catches pupils who count the numbers −3, −2, −1, 0, 1 instead of five jumps. On a wide screen every + or − question that crosses zero, with a jump bigger than 1, has this bubble. Negatives only in the first number keeps to Year 6 work: counting on and back across zero, and the difference between temperatures.
Play × and ÷ only, within ±10. Before each question, say the sign of the answer, then pop. Does knowing the sign first make you faster?
Teacher notes
The first wrong bubble for every × and ÷ question is the answer with its sign changed: −24 for (−4) × (−6) = 24, and −4 for (−24) ÷ (−6) = 4. The next two are neighbouring facts with the right sign (two of 18, 20, 28 and 30 for (−4) × (−6); 3 and 5 for (−24) ÷ (−6)), so popping the sign-changed bubble means the times-table fact was right and the sign rule wasn’t. A phone shows just these three.
Play Within ±100 (Year 8) and compare your time with Within ±10. Which questions slowed you down most?
Teacher notes
The sign errors are the same as within ±10 (−45 − 38 = −83, with 7, 83 and −7 as the first three wrong bubbles), but the calculation underneath is now a 2-digit addition or subtraction. Slow answers to questions such as −45 + 38 usually come from working out 45 − 38, not from the sign.
Squares, cubes and roots
Play Squares to 12² (Year 5) with How fast? Still. When 7² comes up, stop before anyone pops: why is 14 there?
Teacher notes
49. 14 is 7 × 2: the little 2 read as “times 2”, and it is the first wrong bubble for every square except 2² (where 2 × 2 is the right answer) and the multiples of 10 (10² is led by 10, one zero only). The others for 7² are 36 and 64 (6² and 8², the squares either side), 42 and 56 (7 × 6 and 7 × 8) and 9 (7 + 2). A phone shows 14, 36 and 64. Drawing 7² as a 7 by 7 square of dots shows why it is 49.
Play Squares and roots to 15² (Year 7). When √64 comes up, who pops 32, and why?
Teacher notes
8. 32 halves 64, as if the square root sign meant “divide by 2”; it is the first wrong bubble for every square root of an even square number (except √4, where half of 4 is the right answer, and √100, led by 100 and 1). The next are the roots either side (7 and 9, since 7² = 49 and 9² = 81), then 64 itself. For an odd square such as √49 the first wrong bubbles are 6 and 8. Asking “what number times itself makes 64?” usually fixes 32.
Play Multiples of 10 (Year 8). How many zeros does 30² have? And √3,600?
Teacher notes
30² = 900: 30 × 30 is 3 × 3 × 10 × 10, so two zeros. The wrong bubbles are 90 (only one zero), 9,000 (too many) and 60 (× 2). For √900 = 30 they are 300 (both zeros kept), 3 (the zeros dropped) and 450 (halved). Cubes have three zeros: 20³ = 8,000, with 800, 80 and 60 as the first wrong bubbles, and ∛8,000 = 20 with 200, 2 and 2,000.
Play Negatives (Year 9). (−3)² and −3² look almost the same. Which one is −9?
Teacher notes
−3² = −9, because only the 3 is squared and the minus sign stays in front; (−3)² = (−3) × (−3) = 9. Each one’s answer is the other’s first wrong bubble, so the game checks whether pupils read the brackets. A negative cubed stays negative: (−2)³ = −8, and the first wrong bubble is 8. ∛−8 = −2, with 2 first. Calculators agree: typing −3² usually gives −9.
Fractions, decimals, percentages
Play Halves, quarters and tenths (Year 4) with How fast? Still. When ¼ as a decimal comes up, stop before anyone pops: where could 0.4, 0.14 and 1.4 have come from?
Teacher notes
0.25. 0.4 puts the denominator after the point, 0.14 puts the numerator and the denominator there, and 1.4 reads the fraction bar as a decimal point; these are the three a phone shows. The others are 25 (the percentage), 4 (4 ÷ 1, the division the wrong way round) and 0.75 (the rest of the whole). For ⅗ the first is 0.35. Asking “what is 1 ÷ 4?” or shading a quarter of a 10 by 10 grid shows why it is 25 hundredths.
Play Percentages (Year 5). When 0.3 as a percentage comes up, who pops 3%, and why?
Teacher notes
30%. 3% takes the digit after the point as the percentage, the first wrong bubble for every decimal with one decimal place; for two places (0.37) the same mistake happens to give the right answer, which is why it survives. Next come 0.3% (the decimal with % on the end) and 300% (× 1,000). The reverse shows up too: 3% as a decimal has 0.3 first, and ½ as a percentage has 2%, 12% and 0.5%. Writing 0.3 as 0.30 first, 30 hundredths, helps.
Play Thirds and sixths (Year 7). Is ⅓ equal to 0.3? To 0.33? Which bubble is exactly ⅓?
Teacher notes
Only 0.3̇, with the dot on the 3: the 3s go on for ever. 0.3 stopped too soon and 0.33 is rounded, so neither is exact; they are the first two wrong bubbles. As a percentage ⅓ is 33⅓%, with 30% and 33% first. ⅙ is 0.16̇ (only the 6 recurs), and one of its wrong bubbles is 0.1̇6̇, where both digits recur: that is 16/99. Dividing 1 by 3 and 1 by 6 by short division shows where each dot goes.
Play Percentage → fraction with halves and quarters, tenths, fifths, and twentieths and twenty-fifths. Why do 1/25 and 2/5 turn up for 25%?
Teacher notes
¼, because 25% is 25 hundredths. 1/25 uses the 25 as the denominator (the first wrong bubble for every whole-number percentage up to 100% except 1% and 10%), and 2/5 makes the two digits into a fraction. 5% → 1/5 is the same mistake as 1/25, and 40% → ¼ uses the tens digit as the denominator. Fractions are always in their simplest form, wrong ones included, so the simplest one is never a giveaway.
Pop the rule
Play Multiples of 3, 4 and 8 (Year 3) with How fast? Still. When the rule is “Pop every multiple of 4”, stop before anyone pops: which numbers on the board are traps, and why?
Teacher notes
Each board has 2 to 5 multiples of 4, and the rule says how many are left to find. The traps are one either side of a multiple (27 and 29 next to 28), multiples of 2 that aren’t multiples of 4 (14, 30), numbers with a 4 in them (43, 54) and multiples of 3 or 5, the tables either side. A multiple of 4 is a multiple of 2 twice over: halve it and the answer is still even. The board moves on only when every multiple has been popped.
Play Factors (Year 5). For factors of 36, who pops 8, or 72?
Teacher notes
1, 2, 3, 4, 6, 9, 12, 18 and 36. 8 and 16 look like factors because they share a factor with 36 (36 ÷ 8 = 4.5, 36 ÷ 16 = 2.25), and 72 is a multiple, not a factor; 35 and 37 sit next to 36. 1 and 36 are factors too and are often left unpopped. Listing factor pairs (1 × 36, 2 × 18, 3 × 12, 4 × 9, 6 × 6) finds them all and shows 8 isn’t one.
Play Primes, squares and cubes (Year 5). Is 1 prime? Is 2? Is 91?
Teacher notes
1 isn’t prime: a prime has exactly two factors, and 1 has one. 2 is prime, the only even one, and is often left on the board. 91 = 7 × 13, 51 = 3 × 17 and 57 = 3 × 19 are odd and don’t end in 5, so they look prime. Most of the wrong numbers on a prime board are like this (odd, not ending in 5: 9, 21, 27, 33, 49), with 1 among them. If one is popped, the end card gives its factors.
Play Square numbers, numbers to 100. Who pops 14, and who pops 8?
Teacher notes
14 is 7 × 2, the little 2 in 7² read as “times 2”. 8 is 2³, a cube, not a square; 24 and 26 sit next to 25. 1 is a square (1 × 1) and is often missed. For a quick check, a square number has an odd number of factors (16: 1, 2, 4, 8, 16), because its middle factor pairs with itself. 64 and 1 are both squares and cubes.
Mix
Play the Two sign rules mix in Mix games. Questions take turns between the two set-ups. Who pops 8 for −3 − 5, and why?
Teacher notes
8 is always a wrong bubble for −3 − 5 = −8. Pupils who have just answered (−3) × (−5) = 15 often carry “two negatives make a positive” over to −3 − 5. Taking turns means each question needs its own rule, which is exactly what a block of only × questions hides.
Play the Tables and negatives mix (Year 7), then play the tricky tables on their own. Was the mix slower? Was it worth it?
Teacher notes
Mixed rounds are usually slower and feel harder, because each question needs you to recognise what kind it is before you answer. Studies of interleaved practice (for example Rohrer and Taylor, 2007) found it helped pupils choose the right method later, even though practice felt harder. Use a mix after each game has been practised on its own.
Play the Bonds to 100 and to 1 mix (Year 5). The questions take turns: 37 + ☐ = 100, then 0.37 + ☐ = 1. Does the decimal bond feel like the same question?
Teacher notes
Both are the same bond, one hundredth of the size: 37 and 63 make 100, so 0.37 and 0.63 make 1. Their wrong bubbles match as well (73 and 0.73, 3 and 0.03). Pupils who are fast on 100 and slow on 1 have not yet linked hundredths to the bond they already know.
Any game
Head to head at the whiteboard, How fast? Slow: two pupils, one on each side, each with their own questions. First to finish wins. Who made fewer wrong pops, and does that matter more than winning?
Teacher notes
Each side is dealt its own questions from the same set, so neither player can copy the other. The end card shows both players’ times and wrong pops, so a fast player who popped wildly can be compared with a slower, careful one.
Play the same set-up twice: once with Clear the board and once with New bubbles every question. Which round had more wrong pops? Why does the last question on each board feel easier when you clear the board?
Teacher notes
With Clear the board the answers to the next few questions share one board and leave when they are popped, so the last question on each board is a choice between two bubbles: it is quick and satisfying, but partly elimination rather than recall. New bubbles every question gives each question its own wrong answers, so the tenth question is as hard as the first. A sensible routine is Clear the board to warm up, then New bubbles to check.
A 60-second sprint: how many can you get right? Play it twice. Did your score go up, and did your wrong pops go down?
Teacher notes
The best for a sprint is the most right answers, then the fewest wrong pops. Pupils who tap everything get a high wrong count straight away, which makes the end card a talking point about accuracy as well as speed.
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